Recently I had a task to select what Android phones to buy to extend company’s test device list. To be more precise, I had to select 4-6 phones that will cover most part of possible hardware configurations (screen size, GPU vendor, etc) taking into account that mainly we make games using Unity 3D.
Have you ever faced a problem that it was hard to find assets in your project? If you’re new to Unity and make game more complex than Space Invaders, the answer is probably yes. That’s exactly what happened with our team, we are working on a big 3D MMO game and three months ago we decided that our project requires restructuring. In this post I’ll show folder structure that we use, explain how it is connected with art production pipeline and describe some naming conventions that help us a lot.
In previous post I’ve described which files and folders are located in Unity project root, which are responsible for what and what should be kept under version control. Now we can move on to Assets folder. In general under Assets you can create whatever sub folders you want, but there are some reserved folder names for special needs.
In this series of posts I’ll spot some light on Unity Project folder structure. What folders and files are required for version control systems, what are reserved folders names and their usage and as a bonus how do we organize resources and other files in our Unity projects at Nravo.
Hello our readers, not so much time has passed since our last event, but we are ready to announce the next one. Barcamp will take place on Thursday, 6th of February, 19:00, Shevchenka boulevard 5, 6th floor of Nravo office.
This time we’ll not talk about Unity 3D, the topic is interface design best practices and writing clean code with tight deadlines. Let me introduce our speakers.
Are you interested in game development and will be in Lviv on the 26th of January?
We’re happy to invite you to the Unity Workshop – the first official event organized by Lviv GameDev Community! Add this date to your calendars: Sunday, 26 of January, 11:00, Shevchenka boulevard 5, 6th floor of Nravo office.
Event will be held in workshop format, the topic is “How to create 2D games with Unity 3D”. Special guest – Dmytro Mindra, Software Development Engineer in Test, Unity Technologies.
Maverick performance issue was opened just after Maverick release and now is the most voted on Unity bug tracker. Unfortunately or not, Apple has made new version of their Mac OS free and big part of users updated to the latest version without doubts and all of them got affected by this issue.
But today we’ll talk not about how “bad” or “good” Apple is, but how to improve Unity editor performance on Maverick.
Hello reader, I’m happy to announce launch of Nravo Developers YouTube channel.
For now we’ve published recordings from Nravo Barcamp #5 where Taras Leskiv talked about integrating iOS DevCenter into your Unity game and Volodymyr Mykhailyk talked about influence of classical literature on a developer. All videos are available in Ukrainian.
Don’t forget to subscribe to our YouTube channel in order not to miss something interesting.