7 Favourite Assets for Unity

Recently I’ve been asked to make a list of my favourite Unity assets. So, to begin with, these are 7 of my favourites!


NGUI

NGUI

1. NGUI– as Unity GUI is not that great and Unity 4.6 is still no there you should have a frameworks to make good and robust GUIs. NGUI has evolved greatly since it was released and I can tell that I am a big fan of this framework.

Purpose: User Interface Framework

Great alternatives: Daikon Forge GUI,  Autodesk Scaleform (cool, expensive and complex) Verdict: MUST HAVE   It may be not very intuitive at first but support, documentation and community are awesome. It allows you to implement GUI of almost any complexity.


uTomate

uTomate

2. uTomate – this one is my favourite. It allows you to automate almost every process in Unity. In my case it allows to make 10 builds for different platforms in one button click. Tool is also extensible. First thing when you start a production project – buy this one, it is worth every penny spent on it.

Purpose: Editor processes automation. (Builds, baking lightmaps, scene and objects manipulation, etc.)
Verdict: MUST HAVE

SmoothMoves

SmoothMoves

3. SmoothMoves – despite having some minor drawbacks this asset will help you to animate easily. Especially useful when you need to animate 2D Characters. It provides really convenient editor. Big plus – integration with Playmaker.

SmoothMoves Animation Editor

SmoothMoves Animation Editor

Purpose: 2D Skeletal animation Tool. Great Alternatives: Puppet2D Verdict: Useful when using skeletal 2D animations


4. Editor Console Pro– the default console if very inconvenient – no filtering, no coloring, almost nothing. So this one is a huge time saver – it provides a highly configurable console with all the info you need.

Editor Console Pro

Editor Console Pro

Verdict: MUST HAVE for medium and large projects.


5. Playmaker– one of the most famous and widely used assets from the Assets Store. Why? Because it is awesome. It’s a visual scripting editor which consists of state machines and events. It can be used to write a complete game without a single line of code or it can be easily integrated into existing project to simplify some routine work.

Playmaker

Playmaker

Great Alternatives: uScript Visual Scripting Tool

Verdict: Situational but highly recommended for projects with state machines.


6. SoundManagerPro 3 – A sound manager that deals with almost everything related to managing  music and sounds. Big plus – integration with NGUI and Playmaker. Great Alternatives: Easy Sound Manager – simple and lightweight sound manager (much simple and only $2).

Verdict: Situational but highly recommended for projects with complex audio solution.


7. iOS Native and Android Native – the simplest and the best documented assets that provide integration with all iOS and Android features you can ever need. The support is great and fast. Absolutely must have for seamless iOS and Android integration.

Verdict: Situational but highly recommended for projects with iOS and Android Native feature. Even though there are lot’s of alternatives these two will save you lots time.